![]() Die meisten starken Feinde werden den Mystikern ausgeliefert sein, wenn sie ihre Köpfe mit Büchern einschlagen und ihre Bewegungen einschränken, indem sie sie einschränken. I doubt any other game will grab me like Wildermyth has or make me feel all the feels quite the same way. Das Mythweaver-Upgrade verbessert die Stärke dieser Fähigkeiten noch mehr, was in der Tat zu immenser Zerstörung führen kann. As insane as it sounds, this may be my game of the year. And I know I have hundreds more hours of adventuring to complete. I've played with dozens of characters, no two the same. After three campaigns and 30+ hours of gameplay, I'm still learning new strategies, discovering new events, and facing new enemies. Garb has 50 chance to reflect damage when Interfused. I've felt incredible highs when luck turns my way, and I've felt dreadful lows when an unlucky event maims a key character. Mythweaver: Gain access to Loredump, Mythmeld, and Greater Constrict Interfusions. I've felt incredible relief landing a winning blow with my last standing character when failure seemed all but certain. an upgraded humanist will annihilate things with stunning barrage+ on their own, (stone/water/fire wands). I've faced moral dilemmas when forced to sacrifice a prized veteran to win a seemly impossible match. ![]() I never would've imagined that I'd feel such attachment to procedurally-generated characters, but the combination of leveling up, gearing up, and gradually evolving your character through random events creates a brilliant uniqueness for each character, one that feels much deeper than it has any right to. ![]() I never would've imagined that I'd feel such attachment to procedurally-generated characters, but One of the best games I've played all year. ![]() One of the best games I've played all year. ![]()
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